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Gaming - Jedi Knight II - Jedi Outcast

Walkthrough

Level 2 (kejim_base)

Starting Off

Walk forward, but don't go past the window on your left. Inch by until you can see some small gas tanks. Shoot through the window and blow up the tanks; this will kill the 2 troopers that were standing next to them.
Go around the window and kill the remaining four troopers and the officer. In this hallway, there are two rooms to either side and a locked door at the end. The two side rooms contain various weapons and health, so grab them.
Proceed to the locked door and get your first "security" key off of the dead officer. To the right of the door, you will see a lock mechanism. This is another thing to remember...all the security keys you get will unlock a door with this type of lock.
Open it, and you will see a room with two troopers and a wall mounted turret at the far wall. Blast all three. To your right is a locked door that leads to the security booth. Go left through the unlocked door.
This leads to a hallway with 2 troopers. At the end, there is a shelf with the standard ammo pack/health kit. To your left is a button that will open the large security door on the right side of the hallway.
Once this door opens, shoot the glass and climb through onto the small platform with two switches. Take a look at the freezer in the middle of the room.

The Freezer

Pressing the two buttons will move the arms inside the freezer. The single button over to your left simply deactivates the forcefield which leads to the hallway you just climbed out of (saving you the
trouble of climbing back through).
Go to the right of the freezer and kill the officer, swiping his key in the process. As soon as you start to go down the stairs he was guarding, you'll be greeted with two new hover droids, and two troopers on a ledge above you. Wipe out these guys, and check out the two locked doors at the bottom of the stairs...you'll be back here later.
Head out to the freezer again, looking with the two switches behind you. Break the windows on the freezer if needed, then jump in and head through the door on the bottom. You'll take some damage due to the cold, but not too much. In this new room, look to the right for a switch. Hit it, and the door next to it will open, exposing a control panel.
Turn it on and you will see a diagram of some type of power levels dropping. You've just turned off the freezer =). Head up the stairs, hit the switch and go out the door. Notice that you're right back where those 2 troopers and droids were. Go back out to the freezer and jump in again, but stay on the ledge.
Jump up onto the arm, and then up to the catwalk. Don't go forward just yet. Move left, along the ridge on the outside of the freezer. On the opposite end you'll find the first secret, a supply crate with shields and a battery. Now, go back around to the catwalk.
There is a door in front of you, but look left and you'll see an ammo recharger and a belt of detonators hidden behind some pipes. Jump over to use it and you'll get the second secret. Go back on the catwalk and proceed through the door.
This takes you out onto the second level of a large room. This will be designated the "pool room"...take note of the pool of water below you. Don't fall in, its electrified.

Pool Room/Quest for Goodies

Kill the two hover droids, and then walk straight out to the structure in the center. From this spot you should be able to take out the two troopers and the officer over on the left, through the windows. You can get the two troopers on the bottom level too, by the stairs.
They're guarding the door to the "goodie room", as i call it. Go over to the left side of the pool room, take the lift down and get to the stairs where you just killed those 2 troopers. The door at the bottom will lead you to a big room with lots of goodies stashed on high ledges.
There are three turrets guarding the goodie room, take them out. Now you're going to find a way to get those goodies :-)
Head back out the door, up the stairs into the pool room, and back up the lift to the second level. Make your way over to the windows on the second floor, and look inside the room. Shoot the explodable container inside; it will burn out the switch next to it and extend a platform that leads into the room. Go in, grab the health/ammo on the shelf, and press the button.
Take the small lift in this room down, and take the blaster rifles on the wall if you need them. Head down the hallway and into a security booth. Hit the switch and you'll see a bunch of blocks raise up from the floor, making some of those goodies accessible.
Head back down the hallway, up the lift, back into the pool room again, and down to the stairs to get back in the goodie room. With the turrets out of the way, it will be easy to hop up and snag the health canisters and shield boosters. Go back out to the pool room.
You'll notice that on the first floor, on one side, there is walkway leading to the big structure in the middle. Walk forward and a door will open up, exposing the inside.
Go in, drop in the hole, then turn around and crouch through the long tunnel.

Cryo Room/Continued Goodies Quest

At the end is a large room, designated the "cryo room". You'll find out why in a sec. On your left is a big storage area with big glass containers. On your right is an unlocked door, and in the far right
corner there is a health canister sitting on a console.
Go over, grab it, and press the button. You'll see four cryo chambers pop up from the floor. Now, go over to the red-lit hallway by the cryochamber, through the door and hit the switch in this second booth overlooking the goodie room. Notice that the blocks change position, and new turrets appear.
Head back out the hallway and down the stairs to the goodie room. Kill the turrets, and claim your rewards :-). Once you're done, go back up the stairs to the cryo room, and over to the other end. Climb up to the unlocked door and go through.
You'll see an officer standing guard at a console behind a glass-windowed security station. Once you shoot him, five or six troopers will come at you. After killing them, walk forward and be ready for the ceiling mounted turret on your right. Flip the switch where the officer was standing, and get his supply key.
Now, facing the station from the way you came in, you can either go left or right. Going right leads down to detention cells, left is a corridor. Back the way you came is the cryo room.

T Junction - Going Left

Start by going left. When you see that the hallway turns left again, be ready for the officer that's hiding in the corner...he's holding a security key. Once you get it, continue down the hallway and
use the key on the locked door.
The next room overlooks the cryo room. Go over to the left and press the two buttons (The order actually matters here...you have to press the one on the right first). Now proceed through the unlocked door at the end of the room, and through the hallway.
You will come to a room with a wall turret on your immediate left, another on the far right, and a security booth in the middle. Once both turrets are destroyed, go over to the right one. There's another explodable container blocking a duct. Blow it up, climb through, and then shoot the grate to get out. You're now inside the security booth you just saw.
Hit the two switches and then go down the stairs and out the booth's door. In front of you will be a locked door. However, you'll hear guards behind it planting a mine. Walk forward a bit...they'll yell "get clear!", the door will open, and they'll get nuked by it).
Go into this room, kill the four troopers and the officer, and get his security key. Go left, up the few stairs and down the hallway. You'll now be in yet another booth that overlooks the goodie room. Hit the switch...the blocks will change, new turrets, you know the drill.
Go back out the hallway into the room, and use your key on the door on your left. Be careful here...there's a trooper in the room, but three trip mines as well. Throw a grenade in to set them off. Once it's safe, head through to the lift and move down to the goodie room.
If you crouch and sneak forward, you can get a good number of the turrets. There's only one new accessible goodie ledge, so i only took out the turrets by that one. Grab the goodies and head back up the lift once you're done. Walk out into the room, and....
STOP!
...At this point, you have two choices. You can go back to the T junction and get some stuff there, or you can continue forward.
This guide assumes you will be going to back, but you don't have to. Take the door on the right that you came through. Take another right to go through the room with the 2 turrets and the security booth, along the hallway, through the room overlooking the cryotubes, and finally, back to the T junction.

T Junction - Going Right

Head down towards the detention cells and explore around. In on part you'll find a switch that turns off a forcefield, leading back into the pool room. No need to go in there yet. Keep looking around the cells and you'll find a lift that takes you up to the second level.
At the top, head out the thin door and look around. You can see the tops of the cells over to the left, another thin door ahead of you, and a locked door to the right. Go in the thin door...this leads to a security booth you saw a long time ago. Hit the two switches and then go back out to the right, over on top of the cells. Kill the officer at the end of the room and hit the switch by him.
The cell forcefields are now deactivated. Drop down in one of them, but be careful. There are now 2 new hover droids, when they attack you, your view gets all loopy and your health will drain. Dispatch them quickly.
Now explore the rooms that were previously blocked by the forcefields. One has a shelf with ammo/healthkit and a supply crate holding a health canister.
The other has a detonation pack and a grenade belt. Now, go back up the stairs and into the T junction again.

T Junction - Going Left, continued

Go the way you went the first time: through the hallway, past the room overlooking the cryo room, through the short hallway, into the room with the 2 turrets and the security booth. Continue straight through the door out of this room, and take the first door on your left.
Once back in this room, look at the door to your right. It seems like it has a forcefield blocking it, but it doesn't. Once through, you will a see door open up, to a room with a bunch of stormtroopers, with one of them manning a big ass gun.
Kill them off with the help of all those explodable crates. Once you take out the gunner, make your way around behind him, flip the switch, and then hop in the gun. Have fun mowing down the troopers that come at you. Once they're dead, head into the room they came from. Here, there is a crystal inside a large machine.
Move over to the red control area on the left, and hit the buttons. The machine will go haywire, shooting lasers everywhere. You'll have to duck, and crouchwalk all the way around the machine. You want to make it through the hole it blasted in one of the doors.
Once you're through there, head down the stairs and look to your right. There's a computer cluster behind a locked glass door, but you don't have the key yet. Head left towards the door at the end. Be careful here. Inside the next room are two dead officers, one with the security key you need for that glass door.
However, they're dead because of some weird electrical radiation that has flooded the room. Make sure you have some health before you go in...you'll have to zip in, snag the key and get back out again. As long as you're quick, the radiation won't finish you off. go back to the glass door, unlock it and check out the console.
Kyle remarks that it controls droids...hehe, now for some fun. As soon as you press the button, your view is shifted to a tiny droid you now have control over. move forward and out into the room. As the droid, you can safely go into the radiation room. Scurry over to the small little droid door, and hit the button. go inside, and head right, into a small blue crawlspace.
At the end is a room that has another little droid button on the wall in the corner. Move down the ramp on the left and hit it. That radiation room is now safe. Press spacebar to switch back to your normal view, and head inside the room. Go left and around, you'll find a door.
It leads to a room with a bunch of crystals and stormtroopers. Don't worry about falling in the blue water...the slots aren't wide enough. Make your way through the room, and exit through the thin door.
You'll see the beginning of a walkway, and a shield regenerator. Use it if needed, and then proceed down the curved hallway to the end of the level.

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