Gaming
- Jedi Knight II - Jedi Outcast
Walkthrough
Level 18 (doom_comm)
Make It So
This level starts off with a video showing
Kyle on the bridge, speaking to Luke. He'll learn the new
objective; search for the communications array, and radio Rogue
Squadron so they can come destroy the ship. Easy enough :).
Drop down to the room below; don't bother with
any of the consoles, they don't do anything. A whole bunch of
troopers will rush in, and there are about 14 total that you'll
have to kill. outside of this room on either side of the door,
are ammo supply shelves.
Stock up, then follow the hallway around and take
the lift down to the next level. More troopers and two ceiling
turrets are here. I'd suggest waiting by the lift, let the
troopers come to you, and then peek around and snipe each of the
turrets. Go down the few stairs and hit the red switch. Turn
around and face the troopers and the officers coming through the
door, and make sure to pick up the key. Continue through and
explore the rooms on your left and right for more goodies, then
head straight to the next lift. A Reborn Jedi will be waiting as
you open the door; this should be old hat by now...speed and
slash him.
At the bottom of this next lift is a room with a
sole officer. Kill him and get the key, then proceed down the
ramp. You once again have a door on either side, and locked door
to the front. The right and left doors lead to more small goodie
rooms, and they both have breakable panels in the ceiling,
leading up to small corridors.
The room on the right leads up to an area with
some medical hover drones and a secret supply crate at the end.
however, you don't have the key for this yet.
The room on the left has a similar area, also
with medical drones, but it has a floor grate that drops you
into the next area.
Getting Loopy in the Vents
Take the left room first, jump up and deal
with the drones. As with most of the flying drones in the game,
you can take these guys out with one saber throw. Try to avoid
their attacks, because your view will turn all funky if you get
hit.
Walk around until you find the grate that drops
you into the next room (don't worry about getting lost, it's the
only way out). This room contains one guard at a console, and a
several droids behind forcefields. Once down, kill the guard and
take his key for that secret crate. You can now open the door to
get back to the room you were just in, allowing quick access
into the goodie room and up into the ceiling again for that
secret.
Once you've got it, head back to the droid room.
Pushing the red button on the console will give you control of
one of those droids. Move back into the other room, up the ramp,
and go through the small forcefield on the left. Move down to
this new room, and activate the button that the black droid is
standing in front of (you may need to wait a few seconds for the
droid to move out of your way).
That button opens the locked door in the right
goodie room. Switch back to Kyle and then proceed to through the
goodie room, and kill the troopers that have now been alerted to
your presence. At the end of this room, take the lift down, and
then stop for a minute. Go forward, and examine the yellow door
ahead of you, and the other yellow door down the stairs. You are
in the loading room for a tram station...once you bring the
trams down, you'll be able to go through the doors.
Go out the other door and prepare for some
peacock robot action. Actually, all you need to do for the two
of them is use Force Push to throw them out into the pit. Go up
on the walkway and deal with the ceiling turrets, and then turn
your attention to the platform with the row of vertical pipes.
Walk around it and break the glass to drop to a new area.
You should hear some more hoverdrones coming, so
get your saber ready. Proceed all the way down to the end and
take the lift up. This new room has a few easy guards, knock
them down and continue ahead to the tram control room. Press the
four red buttons by the window, and you'll see the four trams
come down the track. See what I meant before about using the
yellow doors to get to them? Good. now do it.
Go out the right door from the control room, on
to the walkway. You'll see that unfortunately, the trams have
come loaded with stormtroopers. Have fun pushing them into the
pit, and then make your way down to the room on the right, and
enter the tram at the top of the stairs.
Push the button to get it down the track.
Rubik's Cube
At the end, go out and head left, to deal with
a whole slew of floor turrets and troopers. Kill the officer to
get his key, then unlock the security door and go through.
Congrats, you've found the comm array. Dispense with the rest of
the turrets and troopers in here, then go around to the large
red display.
Press it, and discover it's offline. Drat. Time
for a major jumping puzzle. Take the door to your right, down
the stairs, and out into a giant room. The "green" control room
will be right in front of you. Go forward and check the
display...notice that's offline as well, and a bunch of
characters are cycling through the screen.
Notice that the symbol you need (as displayed in
your objectives) is one of them. OK, you'll have to find a way
to get this console working first. Note that there are three
codes you need to set (red, green, and blue), and there are
three small control rooms in this large area (again, a red one,
green one, and blue one). Hmm, more of that pesky coincidence
stuff.
Go down the stairs to the left of the green
control room, and ride the lift down. Holy crap. I bet you can
tell this is going to be fun. There is a separate control cube
for each code in each colour, and for some reason they're set up
in the most inaccessible way possible.
You need to find the consoles with the codes that
match the ones from your objectives, and turn them on. Then you
can activate the three coloured control booths in the room above
you, and finally, use the array. Ack.
Let's analyze the layout of the cubes first.
They're set up in a 3x3x3 box, with 9 red cubes on top, 9 greens
in the middle, and 9 blues on the bottom. Hopefully this will be
apparent to you.
Now, looking at the large room vertically, each
column of cubes contains the same icon. (i.e. the red cube in
front of you has the diamond code w/ the line through it...the
green cube directly below will have the same code, and the blue
cube below that has the same code as well).
See where I'm going with this? Consult the three
diagrams below to get the location of each code:

As to how to jump there, I'll leave that for
you to decide. There really isn't one better way over another.
When you reach each cube, just hit the panel...the icon will
faintly light up, and you'll hear a bad kind of beep, but
nothing else will happen.
Take this piece of advice: with all the jumps
you're going to be making, be wary of your force meter.
Now that you have Force Jump Rank 3, you'll have
enough height to reach the necessary cubes, but the longer
you're in the air, the more your meter will go down.
I know a few of my jumps got cut short because I wasn't paying attention.
Oh, those Rogues
Once all three code panels have been turned
on, take the lift back up, and go into each of the coloured
control booths. They work now, of course. Turn them all on, and
your objectives will be updated. Go back into the room with the
big red display panel, and hit the console.
You'll see a cutscene of Kyle talking to the
Rogue Squadron, and you gain another task of disabling the
shields. A neat CG sequence follows, where the X wings arrive at
the Doomgiver. Kyle scans the diagrams of the ship, locates the
cells, and you can proceed on your way.
Head back out by the three coloured control
booths, and take the doorway behind the blue one. This walkway
takes you to the next level.
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