Gaming
- Jedi Knight II - Jedi Outcast
Walkthrough
Level 17 (cairn_dock1)
Black-Armoured Badasses
Walk through into the room filled with crates.
Ahead of you is a locked door, to the left is a cargo door, and
to the right, a normal door. Through the cargo door there are a
number of rooms leading to stockpiles of supplies.
No enemies, no secrets, and no switches - just
supplies. I won't go into any detail there...just go in if you
need to, and get back to the crate room. Go through the only
other door, and you'll see a room with four display cases
holding some cool black armour.
Proceed down the stairs, through the door, and into a large area
with a bunch of platforms. Here you will meet a new type of
Jedi...one that has lightsaber resistant armour, doh! They are
faster than the other Reborn Jedi, and can also use Force Grip.
You'll have to beat two of them...My advice is to
stick with the patented force speed/saber slash combo. When
they're dead, some troopers will come out on the clear platform
across the room. Waste them and climb up the stairs, kill the
officer and take his security key.
Backtrack all the way to the crate room, and
unlock that last door. Proceed through until the room with the
blue consoles.
Hit the switch, and Kyle will remark that he sees
too many troops to fight through...you'll have to use stealth.
Sneak Sneak Sneak
Ride down the lift to your right, go down the
ramp and through the door leading out into the large area. Now,
follow these instructions exactly and you won't have any
problems with alarms. Go to your left and peek out from behind
the boxes.
There will be a trooper very close to you. Mind
trick him and run to the left corner of the room. From here you
can jump up on to the sloped ledge. Look up the ledge, and see
the one trooper standing guard, and another patrolling the
bridge above.
Mind trick them both (yes you can reach from
here), and then follow the ledge up and stop at the top corner,
behind the trooper. Mind trick both of them again, and use your
rifle to vaporize the one in front of you. Next, keep mind
tricking the one on the bridge, until he reaches to the end of
the bridge closest to you and stops. Vaporize him too.
Now, creep forward and mind trick all of the
troops on the ground, and then make your way under the bridge.
From the other side, you should be able to jump up on top. Now,
look over to your left, and drop down to the roof of the
building below. You should see a breakable grate here, smash it
and drop in.
You will land on a ledge between an officer and
an alarm panel. Kill him before he can reach it, and then shoot
the troops below. It's ok if they saw you, because none of the
troops outside this room are alerted. Hop to the walkway across
the room, stand at the blue panel and look out the window. The
switch in front of you will turn off those green pulsing
electric towers. You'll have to use Force Speed to make it
through in time. Flip the switch, hurry out the crawlspace to
your left, and jump toward the green towers.
Turn on Force Speed, go to the left of the
towers, and run along the gap in between them. At the end will
be a few stairs leading to three officers by a console. It's ok
if they see you, just kill them before they run away to any
alarms. Make sure to get the key as well. Now move along to the
small passageway on the right. You'll move towards another large
area where a whole platform of troopers will be rising up to
your level.
It's ok if they see you.. the alarm panel in this
area is being worked on by a droid. Kill the troopers and the
officer, and go over to the corner by the two doors. Notice you
need a key for one of them, but you didn't find a key on that
last officer. Well, go look out by the ammo regen unit, and the
key is sitting on a small crate next to the console.
Yes, that huge oddly shaped object is a key. I
have no idea why the scale is so off...perhaps so people
wouldn't miss it. I assumed it was just a tool or something, and
spent a half hour trying to find it somewhere else.
Sneaking x 2
Moving on...go back to the door and unlock it.
Take the lift up, and check out the blue console on your left.
When you push it, notice that the big cargo lift out in the main
area is retracted. Continue down the stairs, through the door,
and up the other stairs to a new console. See all the troopers?
Hit the switch and they're not a problem anymore. Continue
through the next door, take the lift down and walk across the
area you just cleared out.
At the far end is an open door...don't run
through it too fast; there are electric pipes on the other side.
Navigate around them and go out to the next area. A large
electrical field is between you and the next door, with some
troopers and an officer next to it.
Mind trick all of them, then move to the other
end of the walkway on your side. Hop up on the pipes, moving
over the top of the big generator, and then drop down on the
other side, using more pipes.
Take out the officer first, and then the
troopers...they'll be too busy shooting to try for the alarm. Go
through the door, around some more electrical pipes, and then on
to the next room.
One last Sneak, for old time's sake
Stop as soon as you get out of the pipe room.
Look up and to the right. There is a breakable grate on a high
ledge. Jump up and break it for a secret. Now drop down, but do
not go through the door.
To the left of the door, above a short column, is
a hole leading to the other side. Jump up and crawl through. The
room on the other side is full of officers, but as long as you
hug the ledge and stay crouched, they won't see you. Move all
the way left, to the end of the ledge, and look down. See the
three officers talking to each other?
These are the only ones you'll have to deal with.
Look across the room, and make sure you see the door. This next
part can be a bit tricky, so I'll make some bullet points to
make sure you get through ok.
- Go to the switch on your ledge, and have
your mind trick and light goggles ready (the switch kills
the lights)
- Hit the switch, then run over on top of
the 3 officers and mind trick all three
- Jump down, walk directly across the room
to the door, turn around and mind trick the three officers
again
- It will now be safe to open the door
You must do those steps EXTREMELY quickly,
otherwise the mind trick effect will wear off and the officers
will notice you. Once through the door, you'll be right at
another door.
Most likely you'll be able to hear a Reborn Jedi
on the other side. Go through, but kill the two officers next to
him first. If you don't they'll scurry away through the boxes to
hit the alarm. After killing everyone, jump over all the boxes
and get to the end of the room.
Go through the door, up the lift, and out on to
the walkway. The large structure next to you is actually the top
of the Doomgiver ship. Follow the platform around to the bridge,
and you'll see the door is locked. Move around to the other side
to find the open door.
Once you're in, you'll see a cutscene to end the level.
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