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Gaming - Jedi Knight II - Jedi Outcast

Walkthrough

Level 14 (cairn_bay)

Reborn Attack!

You start off in a large bay, next to the hauler. Get ready, because there are troopers patrolling close by. Kill the four that attack you, and make sure to get the four more up on the walk way.
There are two rooms on the side of the bay, each with various supplies and a door in the corner. Go in the room on the left, and through the door. This next small section will have a door around the corner, and another up a short ramp, by the security monitor on the wall. go up to
this door, and you'll hear two troopers talking about all the trouble you caused way back on kejim post.
Don't go through this door yet. Go through the other one around the corner. You'll see Luke drop down and slash a trooper. He and Kyle have a small cutscene together, while walking out into the next large bay. There will be a sudden attack, so be prepared for some troopers and four Reborn Jedi.
After you're done, Luke tells you to continue searching for the Doomgiver, the ship Jan's being held on.

Hard to Breathe?

This new bay is laid out almost exactly like the one you started in...you came up through the small room on the right during the cutscene. Face the walkway, and go into the door on the left.
You'll go up through a long corridor, encountering a few troopers along the way. At the top is a room with a few officers and troopers. Kill them, grab the key, and then look at the panel by the window. One of the buttons has a different pattern...click it, and watch one of the best moments in the game: a security forcefield deactivating and a whole cargo bay full of stormtroopers screaming as they fly out into space.
Turn around and use the shield regen unit, open the supply crate and pick up a portable sentry unit, then press the other two switches on both side of the wall. These turn on the lifts in the big bay you just emptied out. Move back down the hallway, across the cargo bay full of crates, and through the opposite door. There will be a few troopers waiting for you as you go along.
Once through the door, you will be in the same small section where you heard the troopers making remarks about the kejim incident. Go through the door by the display, and you will be in the large bay you just saw through the window. This is the central area that all three similar bays connect to; you can see the three humongous doors leading to them.
Take out the troopers on the top of each lift, then take the one on the right. The control room at the top has four officers and two more troopers...be sure to get the supply key. Hit the dark red panel first...this lights up a section, and if you look down in the bay, one of the doors now has white lights instead of red ones.
If you cycle through this panel, you'll see the lights for each bay change colour. All you're doing here is effectively unlocking one bay. Make sure the bay on the right is unlocked, then move to the panel at the other end of the room. This will open whichever door has been unlocked by the first console...in your case, the right one.
You will see a few troops inside, standing around a large white ship. The large doors don't stay open for very long, so take the lift down and run through.

Playing in the Vents

Take care of the guys in around the ship and the ones above you. In the room to the left there is a supply crate with a shield booster. Now, go out to the ship and jump up on the cockpit. From here you can jump on the platform above you.
Both doors up here are locked, but that's ok. Look up and blast the breakable grate covering the vent, and jump in. Walk ahead and turn right at the first intersection. There should be a blue forcefield on the floor.
Push the switch on the wall to turn it off, and drop down. Kill the Reborn Jedi ahead of you, and then walk forward and to the right, down a long passage. Turn left at the end, and deactivate this second floor forcefield. Drop down, and with your back to the blue panel, take the hallway on your right. This leads to another forcefield.
Drop down and you will see yet another one blocking a breakable grate. Drop down through the grate and handle the troopers and officers, picking up another key in the process. This new room will have two windowed security booths on each side.
The one on the left also has a forcefield type switch around the corner...make sure it's red, as this will deactivate the three ceiling turrets in the next room. Go down the ramp and through the door you just opened.

Fun with Turbolifts

This room has a number of turbolift doors, and only one of them is open. Fill up on the ammo regen unit to your left, and then go to the far end of the room for a supply crate containing a seeker drone. When you're done, hop in the open turbolift shaft.
You'll be able to see a red tunnel with a breakable grate above your head. Jump up through, and notice that there is an active turbolift moving up and down. Wait for the lift to pass by, and then jump on top. One floor above the vent you crawled out of, there is a green-lit area for you to jump to.
This leads to another shaft. Jump on the lift here, and then look for an open doorway while you're riding. It's tricky to balance on, but move forward on to the ledge of this doorway, and then jump across to the other shaft. Walk through to one more shaft, where you'll see a turbolift with a broken roof, drop down inside.
Wait until it gets to the bottom, then walk into the door for the next level.

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