Gaming
- Jedi Knight II - Jedi Outcast
Walkthrough
Level 1 (kejim_post)
Starting Off
You and Jan start off behind a fighter, a small distance away from
two stormtroopers.
Jan will carefully walk forward, and peek around some crates.
Follow her and check out where the troops are.
Before engaging them, look to the left and you will see a door.
Inside is a small room with a bunch of crates and a shelf with
some mines blocking it.
Back away from the door and shoot the mines with your blaster;
don't worry, the troopers won't notice.
You can pick up the blaster pack ammo, and there is an instant
use healthpack for later.
After this, climb up on the crates to the top of the room, where
you will find the first secret, a health canister and battery.
Exit the room and move back towards the shocktroopers.
Kill them, and then walk around the small ledge to the in front
of the ship.
Around the corner you will find an imperial officer, and stairs
leading to a loading platform with 5 additional stormtroopers.
(There is also one up on the ledge shooting down at you...kill
him and enjoy the first falling death of the game).
Notice that there is a gun turret on the platform, but it is
offline.
After killing the troopers, Jan will attempt to break through
the main cargo door, commenting that your blasters will be
ineffective.
You offer to find another way around.
Shortly after your conversation, three more troopers will emerge
from around the corner to the left of the door.
Kill them, and walk around where they came from.
Go through the doorway and you will find a small room with a
shield regenerator (the small trash can with green lights -
press the use button to charge your shields.)
Jan reminds you to search any officers for keycards...this is
important, and will be a task you frequently have to accomplish
throughout the game.
Go through the door to find an officer with, surprise surprise,
a supply key! Notice that you receive a message saying that it
is a "supply" key.
This type of key will only open small locked storage crates. To
unlock doors, you will need an actual "security" key, usually
found on higher ranking officers.
After killing this one, move to the lift and press the button to
ride up. You will now be on the ledge where you shot the trooper
who fell. Look to your right, and go into the room...you will
see a thin lift along the right wall.
Take it up into the control room. Along the window you will see
a panel with a picture of the turret from the platform. Push it,
and you will see a short cutscene of the turret powering up, and
an automated voice saying that the security system has been
activated.
The alarms will start going off. Jan comments that the door
still wasn't open, but that she's got company...three
stormtroopers have come out onto the ledge.
Go back down and wipe them out, then make your way down to the
platform again. Hop in the turret, turn around and shoot the
door, blowing it open.
Follow Jan on to the lift inside. You will pass a checkpoint,
and the lift begins to move downward.
The Blue Section
You are now in the "blue section" of the base
(it's not apparent at this point, but it's easier to wade
through this guide if it's somewhat sectioned off).
Once at the door at the bottom, you will instruct
Jan to wait and cover your back.
Make sure to notice the lights on the door. They
are green, which means the door is (usually) open. Locked doors
will have two red lights on them. I said "usually" open because
in this case, you have to press the button next to it, and it
will open.
Inside is a long hallway with a green-light door
to your immediate right, a security room with a window to your
left, and a stormtrooper at the end. Once you move forward to
kill the trooper,
five more will emerge from the door on the right. Jan will come
through and help you kill them. Once done, go into the cargo bay
they came from. Explore around the crates and you will find a
belt of thermal detonators and some batteries.
Look at the container sitting over a grate on the
floor...learn to recognize those, because they explode when you
shoot them, often offering goodies or a hidden passage.
Drop through the broken grate and walk up the
small set of stairs in this dark room. Proceed around the corner
to the right and walk to the end of the long hallway. (you will
see a door on the left, which only leads you underneath the lift
you took to get down).
At the end of the hallway is a large machine of
some kind. You have to blow it up, but be careful. It doesn't
take many shots, but it will release a large ball of fire that
shoots back all the way to the end of the hallway.
Either shoot it while you're still at the end and
just hide around the corner, or get closer to it and use the
door that leads under the large lift. Once the machine is
destroyed, walk all the way around it and you will see a
computer console and a small lift. Ride it up into a
VERY dark room.
In this room you will see a grate on the floor.
Shoot it and drop through to get to the security room you saw
when you first came down into the base. Kill the officer, grab
his supply key and then look at the window to your right. You
will see a row of buttons, 1 blue and 3 red. Push all the red
buttons so that they are blue, this opens a bunch of doors. Jan,
who was waiting by the entrance door will now be able to come
and join you in the room.
She fiddles with the computer, unlocks some more
stuff, and tells you she's going to hang around there to cause
more trouble. Go to the shelf to her right, and pick up some
blaster ammo. Now, exit the room. You will encounter an officer
and four troopers. After dispatching them, go through the door
they came from.
You will be in a room with two green light doors,
one on the left and one on the right. Let's go to the right
first. Follow the passage and you will see another cargo bay to
the left with a whole load of troopers, and a door on the right
that leads to the original cargo bay where you dropped through
the floor. No need to go back in there for now. Wipe out the
troopers in the new bay, and find the first security crate.
These are the crates I mentioned that can be
opened with supply keys. Look at the small console side, press
the use button and it will open, giving you the light
amplification goggles. Grab them, and then move to the corner of
the bay where there is a large lift.
Push the button and ride it down...you will
notice the the room is pitch black, how handy that you just
found the goggles! Turn them on (default key is numberpad left)
and explore the room. Jan radios you and mentions that the base
is divided into 3 sections...important info for later.
In the room behind some of the crates you will
find a secret area with two shelves containing an instant use
healthkit and blaster ammo. Turn around and go to the right,
around more crates and you will see a dimly lit small
maintenance door.
Crouch, walk through it and go into a room with
four troopers and an officer. Kill them, grab his supply key and
head over to the control panel. You will comment that the blue
symbol looks like an imperial code, and you receive a message
that your objectives have been updated.
Check them and you will see instructions to input
the code at the "main array". You'll encounter this later. Look
to at the rest of the console and you will see a map of the
base, conveniently coloured in red blue and green. Notice that
there is a blue button lit up, and the blue section of the map
is lit as well.
Push the other two buttons, and see the red and
green part of the base light up too. You can now access more of
the base. Take the door out of this room and you will find a
forcefield with a button next to it.
Push the button to let down the forcefield, and
then climb up the stairs. At the top of the stairs you'll need
to kill two troopers. Just to get your bearings, walk through
the green-light door in front of you to see the cargo area with
the lift. Now, standing at the top of the stairs, facing the
door to the bay, go left.
Along this hallway you will find three troopers.
After killing them, go over to the shelf next to the thin window
that looks out on a few suspended walkways. Pick up the
healthkit and blaster ammo, then continue down the hallway.
You will encounter one trooper at the end, and
then be able to see the main array. Make another mental note and
study this area. Remember how Jan said the base was in 3
different parts, and you just unlocked the green and red areas?
Well, look at the symbols above the doorways on
each plank. Blue, Red, and Green. Coincidence? heh. Now move
toward the main array. You will see that there is a screen for
the three coloured icons. If you try to press anything, Kyle
comments that it is offline. That's ok, you need to get the
green and red codes first anyway. Go into the GREEN section from
here.
The Green Section
There are two ceiling mounted turrets in the
room, along with a small windowed security room with an officer.
The turrets will start shooting you, but there's
no need to try and blow them up. Strafe through the room to
avoid them and and move around to the left of the windowed room.
Go through the green-light door, and immediately turn right to
go up in the security room.
Kill the officer, and press the button to turn
off the turrets. In either corner of the room you will find a
shield recharger, a shelf with a couple assault rifles, and a
health canister on the floor. go out of the security room and
head straight.
Kill the 3 stormtroopers, and then head down the
set of stairs to your left. Go through the door and kill the
four troopers in this room.
Near the end of the room, by another set of
stairs leading up, is a security console. Press the button that
looks different, and you will hear and conversation between
yourself and Jan, telling her to come help with the computer.
Walk away from the console and wait a few
moments. Jan will radio you and tell you she's under attack from
troopers and needs your help. Doh! Go back out of this room the
way you came, up the small set of stairs and out by the main
array again.
You will see two troopers guarding the way back
to the blue section. Kill them and then run down the hallway.
Back to the
Blue Section (momentarily)
Go into the first door on your left (remember
this one? Where I told you to previously get your bearings?) It
leads into the cargo bay where you'll find Jan and the troopers.
Help her wipe them out, then she'll bitch at you
for taking your sweet time to get there, then asks to be led to
the computer. *Sigh* now all the way back to the green section.
If you really can't remember...exit the cargo bay
where you came out, turn right and go down the hallway, past the
main array and into the green area.
The
Green Section (continued)
Notice the turrets are inactive now :-)
proceed through the security room, and with your back to the
booth doors, head down the stairs to your left.
Lead Jan over to the console, where she will fool
around with some more stuff. You see a short cutscene showing a
red-light door unlocking, turning to green. Again Jan will stay
to screw around, so go back out the way you came again.
(You could go up the stairs to the right of the
console, but I figured you'd be more familiar with that other
small set of stairs by now). Now, looking at those stairs that
lead down to the room you just came out of, go straight and
enter the first green-light door on your right.
Kill the officer and four troopers. To the left
of the door you entered, there is a shelf with yet more blaster
ammo and a healthkit. On the floor is a health canister and your
first large shield booster. Go explore the rest of the room, and
by the red and blue displays you will find the green clearance
code on a wall terminal. Your objectives are updated
accordingly. With your back facing that terminal, head through
the door that is right in front of you.
You are now back in the hallway. go right and you
will see a set of stairs leading up. Follow them up to a short
hallway. There is a green-light door to your immediate right, a
thin door at the end directly in front of you, and another
green-light door at the end over to the left.
Take the door on the right first. In this small
room you will see various computers and a couple crates. Now,
remember way back when you blew up that crate to drop through
the floor? These crates are the same kind.
You can blow them up, or just walk around behind
them to find a shelf with, yes, more blaster ammo and a
healthkit. Go back out of the room into the short hallway. Go
through the thin door, and walk up the small stairs to a
windowed control booth similar to the one you saw with the
turrets.
Well, there are turrets outside of this one as
well...push the button to turn them off. In the corner of the
security booth you'll get some more blaster rifles and another
health canister.
Go out of the booth and head right, through the
green-light door. In this room there is a lift...if you try to
operate it, you'll hear a few mechanical sounds but nothing will
happen. That's ok, we can come back later.
Backtrack all the way to the main array (not as
hard as it sounds, really...exit the lift room, go down the
stairs and follow the long hallway to the very end, and you'll
be by the green security booth again.
Go out on the planks, and now it's time for the
red section.
The Red Section
The red section has the same layout as the
first room in the green section...ceiling turrets, security
booth with guard. So, do the same thing...run by the turrets,
through the green-lit door and take a right up into the booth.
Kill the guard, grab the rifles and health
canister (damn, at least the remnant forces are consistent :-)
and then walk out of the booth. With your back to the booth
door, you'll see two ways to go...straight, or up a set of
stairs to the left. Take the stairs.
Kill the two troopers up here, and then circle
around to the left to find a small lift. There's no button to
press, just wait a few seconds and it will take you up. Kill the
troopers and check out the room.
It's an observation deck the overlooks the main
array area you've been running through. Press the button in the
middle of the window...you'll see that it lets down a forcefield
which is blocking another button on the walkway lining the array
area. Go out the doorway on the right to walk along the ledge.
Press the button once you're there, and turn
around to see a part of the array extend downward, activating an
energy beam. You can also see an officer and a bunch of troopers
run into the observation room you just came from. Doh!
Head back into the room, kill them, and then make
your way back to the bottom of the curved stairs. This will lead
you right back to the doors to the security booth and the turret
room. Now, turn with your back to the booth door, like you did
before. Instead of heading up the stairs, go straight.
Go through this room's door, into an area with
two supply crates on the left side. Because you've picked up the
necessary supply keys, you can open both of them. Each contains
a health canister. Finish off the troopers in this room, then go
to the opposite end.
You will see a control panel with a picture of a
satellite dish on it. Press it a few times to see some
interesting cutscenes. After you're done, turn around and take
the hallway on the right. You will see a red-lit door on your
left...go past it.
On the left will be one trooper, along with
weapon and shield rechargers. On the right is a green-lit door.
Stock up if you need to, then proceed through this door. You'll
see a couple troopers get blown up by a leaking gas pipe. Go
left into the long tunnel, and kill the trooper.
Once you reach the end of the tunnel, there will
be a cutscene showing it explode behind you. Proceed down the
hallway and take the door on the right, leading to some stairs.
At the bottom you'll find a room with three
hovering droids, take them out, and notice the small lift along
the left wall, with an ammo recharger at the top. Ride it up and
recharge. You can go through the door here if you want, but it
only leads to the 2nd red tunnel, which will blow up when you
get halfway through it, forcing you to go back anyway.
So, once you finish using the recharger, hop back
down and find the other small lift located behind the glass
panel. This takes you up to a short passageway that leads
outside. You will now be next to the radar dish you saw in the
cutscenes a few steps back.
Kill the two hover droids, then walk along the
roof of the passageway on the right. There is a hole in the roof
at the end...drop down and kill the 2 troopers. Head left
through the small door and kill the officers and trooper, then
grab the ammo and healthkit from the shelf.
The green-lit door leading out of this room will
run you into yet more troopers and an officer, as well as a
console with the final command code, the red one. Go out the
door to the left of the console and kill the three troopers.
You will notice that you are back in the hallway
next to the room with the satellite buttons. Turn right to go
back in this room. It should be fairly easy to backtrack through
the room, past the stairs and through the security area, out
onto the main array platforms.
Finally! You can turn the damn thing on. For each
panel, press the three buttons until the image matches the icon
in your objectives. Once all 3 icons match, go to the last side
of the array and push all three switches.
A walkway will extend in front of you, allowing
progress forward. You radio Jan to tell her to prep the ship,
and then continue on your way. Go straight through this new
door, and on to the next level.
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